The brothers Dheadjat had always been united. United in their desire to have more land. To own it, to control it, along whit whoever passed upon it. This was as true today as it was 3047 years ago when they lived out their mortal lives. They started out humbly with some adventurous thieving and pillaging with their small band, but within a short decade or two they managed unite a few tribes and after a couple of guided wars they managed to take over their own little government, even to graduate into instituting the moral code in their region by smart use of a couple of priests, until it became immoral to oppose their tributary taxes, as they began to call them. Nothing to complain, they lived a good life, with many castles and many slaves, up until a leisurely luxurious old age.
The only thing that surprised them was awakening fused together, just a few short years after their deaths, into this dark overlapping dimension. It was strange, but after a while they got used to it. Pillaging among the dimensions had it’s joys that they could live with. They had some disagreements though, now that they had to share a body as well as these strange lands. This lead to them not talking for a few centuries, but in the end they still shared the same passion, this desire to acquire more precious land, and even without words they had this unspoken understanding of what is truly precious.
I must admit my love for simulation. Physics, particles, fluids, cloth… they are all so amazing and interesting! Check out this video for slow motion falling crashing physics awesomeness [10MB].
I had been given the task to model a 3d scene on the theme “western scene with aliens” for a banner. This is what came out. Later I modified it to post on my bedroom wall where I had mostly illustrations:
A customized sword modelling exercise. 3d spin [1MB]
Modeled based on a Sony HD Video Camera Recorder (I believe HVR-Z5U). I’m usually more into creating than reproducing, but in this case it was quite interesting to work on the model with the camera on the desk before me.
Experimenting with particle & fluid dynamics. I must say I just love physics & particle cloud simulations. And to think how amazingly they happen all around us every day! Download video [19MB]
A series of experiments with extrusions and materials that I later turned into a character in the locked inSelf story. PS: Isn’t subsurface scattering just a deeeelight?
The full animation [15MB] is 50 seconds long, and with the background music “Unstable eXtasy” by me. I hope you enjoy it. The camera movement is a bit jumpy … but considering that it took me about 1 month to render this (yes, back in CG gfx prehistory, about 8 years ago), and that even while previewing it the frame rate was quite horrible, I hope you will forgive this and other imperfections that you may find, or lack of features that I would have otherwise possibly added via refinment.
A short promotional video [13MB] I did for an audio-video studio I worked for in 2007.
Ancient quick and dirty modelling in Softimage:XSI. Download [14MB]
A very interesting radial motion blur in a mess of colliding instances. Download anim [1MB]
Cloth/soft body simulation with some special rendering shaders. Animation rendering download [9MB]
An exercise in Wings 3d modelling and Blender texturing and lighting for optimized rendering.
The interesting challenge in this one was mapping one mega texture onto many distinct objects. I believed I solved the problem in the end by projecting and freezing, or something of the kind. Caustics and physics were fun too. Moving pictures [12MB]
An animation exercise [9MB] (music by me too) in simulating a bunch of effects that Blender hadn’t yet mastered back when I did it so there’s a lot of trickery going on.
Experimenting with soft materials/cloth, rendering materials & motion blur. Silk lines [5MB]